Add tooltip component and integrate it into the scene; adjust audio volume for coin sound effect
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@@ -10,7 +10,7 @@ void fragment() {
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COLOR = texture(TEXTURE, UV);
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// Convert degrees to radians
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float angle_rad = radians(shine_angle_deg);
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// Calculate direction vector for the shine line
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vec2 shine_dir = vec2(cos(angle_rad), sin(angle_rad));
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