Add sound effects to lever activation and enhance enemy movement detection

This commit is contained in:
2025-05-01 15:09:56 +02:00
parent 29d8a93ece
commit 1a6e3dea78
143 changed files with 686 additions and 2244 deletions

View File

@@ -51,7 +51,7 @@ hurt_fx = NodePath("../sfx_hurt")
script = ExtResource("4_4eajk")
area2d = NodePath("../Hitbox")
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("root", "sprite2d", "left_ray", "right_ray")]
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("root", "sprite2d", "left_ray", "right_ray", "left_wall_ray", "right_wall_ray")]
script = ExtResource("4_gbsq8")
root = NodePath("..")
sprite2d = NodePath("../Sprite2D")
@@ -59,6 +59,8 @@ speed = 60.0
wait_time = 0.5
left_ray = NodePath("../Left Ray")
right_ray = NodePath("../Right Ray")
left_wall_ray = NodePath("../Left Wall Ray")
right_wall_ray = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
script = ExtResource("5_m03v0")
@@ -87,10 +89,18 @@ debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
position = Vector2(-16, 13)
target_position = Vector2(0, 8)
[node name="Left Wall Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 0)
target_position = Vector2(-8, 0)
[node name="Right Ray" type="RayCast2D" parent="."]
position = Vector2(16, 13)
target_position = Vector2(0, 8)
[node name="Right Wall Ray" type="RayCast2D" parent="."]
position = Vector2(16, 0)
target_position = Vector2(8, 0)
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
process_mode = 3
script = ExtResource("7_xsaiy")