Add sound effects to lever activation and enhance enemy movement detection

This commit is contained in:
2025-05-01 15:09:56 +02:00
parent 29d8a93ece
commit 1a6e3dea78
143 changed files with 686 additions and 2244 deletions

View File

@@ -1,6 +1,7 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cl4bn8lofqvky"]
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://cl4bn8lofqvky"]
[ext_resource type="Texture2D" uid="uid://5y8gt1jdyt5g" path="res://tileset/village/tileset_village.png" id="1"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_k3fip"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_oe4cj"]
texture = ExtResource("1")
@@ -365,10 +366,498 @@ texture = ExtResource("1")
9:0/0/terrains_peering_bit/top_left_corner = 0
9:0/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
texture = ExtResource("2_k3fip")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 1
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 1
1:0/0/terrains_peering_bit/bottom_right_corner = 1
1:0/0/terrains_peering_bit/bottom_side = 1
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 1
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 1
2:0/0/terrains_peering_bit/bottom_right_corner = 1
2:0/0/terrains_peering_bit/bottom_side = 1
2:0/0/terrains_peering_bit/bottom_left_corner = 1
2:0/0/terrains_peering_bit/left_side = 1
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 1
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 1
3:0/0/terrains_peering_bit/bottom_left_corner = 1
3:0/0/terrains_peering_bit/left_side = 1
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 1
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 1
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 1
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 1
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 1
9:0/0/terrains_peering_bit/left_side = 1
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 1
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/terrains_peering_bit/left_side = 1
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 1
0:1/0/terrains_peering_bit/bottom_right_corner = 1
0:1/0/terrains_peering_bit/bottom_side = 1
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 1
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 1
1:1/0/terrains_peering_bit/bottom_right_corner = 1
1:1/0/terrains_peering_bit/bottom_side = 1
1:1/0/terrains_peering_bit/bottom_left_corner = 1
1:1/0/terrains_peering_bit/left_side = 1
1:1/0/terrains_peering_bit/top_side = 1
1:1/0/terrains_peering_bit/top_right_corner = 1
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 1
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 1
2:1/0/terrains_peering_bit/bottom_right_corner = 1
2:1/0/terrains_peering_bit/bottom_side = 1
2:1/0/terrains_peering_bit/bottom_left_corner = 1
2:1/0/terrains_peering_bit/left_side = 1
2:1/0/terrains_peering_bit/top_left_corner = 1
2:1/0/terrains_peering_bit/top_side = 1
2:1/0/terrains_peering_bit/top_right_corner = 1
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 1
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 1
3:1/0/terrains_peering_bit/bottom_right_corner = 1
3:1/0/terrains_peering_bit/bottom_side = 1
3:1/0/terrains_peering_bit/bottom_left_corner = 1
3:1/0/terrains_peering_bit/left_side = 1
3:1/0/terrains_peering_bit/top_left_corner = 1
3:1/0/terrains_peering_bit/top_side = 1
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 1
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 1
4:1/0/terrains_peering_bit/bottom_left_corner = 1
4:1/0/terrains_peering_bit/left_side = 1
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 2
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:1/0/physics_layer_0/polygon_0/one_way = true
7:1/0/terrains_peering_bit/right_side = 2
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 2
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:1/0/physics_layer_0/polygon_0/one_way = true
8:1/0/terrains_peering_bit/right_side = 2
8:1/0/terrains_peering_bit/left_side = 2
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:1/0/physics_layer_0/polygon_0/one_way = true
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 1
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 1
0:2/0/terrains_peering_bit/bottom_right_corner = 1
0:2/0/terrains_peering_bit/bottom_side = 1
0:2/0/terrains_peering_bit/top_side = 1
0:2/0/terrains_peering_bit/top_right_corner = 1
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 1
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 1
1:2/0/terrains_peering_bit/bottom_right_corner = 1
1:2/0/terrains_peering_bit/bottom_side = 1
1:2/0/terrains_peering_bit/bottom_left_corner = 1
1:2/0/terrains_peering_bit/left_side = 1
1:2/0/terrains_peering_bit/top_left_corner = 1
1:2/0/terrains_peering_bit/top_side = 1
1:2/0/terrains_peering_bit/top_right_corner = 1
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 1
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 1
2:2/0/terrains_peering_bit/bottom_right_corner = 1
2:2/0/terrains_peering_bit/bottom_side = 1
2:2/0/terrains_peering_bit/bottom_left_corner = 1
2:2/0/terrains_peering_bit/left_side = 1
2:2/0/terrains_peering_bit/top_left_corner = 1
2:2/0/terrains_peering_bit/top_side = 1
2:2/0/terrains_peering_bit/top_right_corner = 1
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 1
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 1
3:2/0/terrains_peering_bit/bottom_right_corner = 1
3:2/0/terrains_peering_bit/bottom_side = 1
3:2/0/terrains_peering_bit/bottom_left_corner = 1
3:2/0/terrains_peering_bit/left_side = 1
3:2/0/terrains_peering_bit/top_left_corner = 1
3:2/0/terrains_peering_bit/top_side = 1
3:2/0/terrains_peering_bit/top_right_corner = 1
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 1
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 1
4:2/0/terrains_peering_bit/bottom_left_corner = 1
4:2/0/terrains_peering_bit/left_side = 1
4:2/0/terrains_peering_bit/top_left_corner = 1
4:2/0/terrains_peering_bit/top_side = 1
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:2/0/physics_layer_0/polygon_0/one_way = true
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:2/0/physics_layer_0/polygon_0/one_way = true
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 2
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:2/0/physics_layer_0/polygon_0/one_way = true
8:2/0/terrains_peering_bit/left_side = 2
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:2/0/physics_layer_0/polygon_0/one_way = true
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 1
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 1
0:3/0/terrains_peering_bit/top_side = 1
0:3/0/terrains_peering_bit/top_right_corner = 1
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 1
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 1
1:3/0/terrains_peering_bit/bottom_right_corner = 1
1:3/0/terrains_peering_bit/bottom_side = 1
1:3/0/terrains_peering_bit/left_side = 1
1:3/0/terrains_peering_bit/top_left_corner = 1
1:3/0/terrains_peering_bit/top_side = 1
1:3/0/terrains_peering_bit/top_right_corner = 1
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 1
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 1
2:3/0/terrains_peering_bit/bottom_right_corner = 1
2:3/0/terrains_peering_bit/bottom_side = 1
2:3/0/terrains_peering_bit/bottom_left_corner = 1
2:3/0/terrains_peering_bit/left_side = 1
2:3/0/terrains_peering_bit/top_left_corner = 1
2:3/0/terrains_peering_bit/top_side = 1
2:3/0/terrains_peering_bit/top_right_corner = 1
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 1
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 1
3:3/0/terrains_peering_bit/bottom_side = 1
3:3/0/terrains_peering_bit/bottom_left_corner = 1
3:3/0/terrains_peering_bit/left_side = 1
3:3/0/terrains_peering_bit/top_left_corner = 1
3:3/0/terrains_peering_bit/top_side = 1
3:3/0/terrains_peering_bit/top_right_corner = 1
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 1
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 1
4:3/0/terrains_peering_bit/top_left_corner = 1
4:3/0/terrains_peering_bit/top_side = 1
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:3/0/physics_layer_0/polygon_0/one_way = true
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:3/0/physics_layer_0/polygon_0/one_way = true
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:3/0/physics_layer_0/polygon_0/one_way = true
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:3/0/physics_layer_0/polygon_0/one_way = true
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 1
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 1
1:4/0/terrains_peering_bit/top_side = 1
1:4/0/terrains_peering_bit/top_right_corner = 1
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 1
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 1
2:4/0/terrains_peering_bit/left_side = 1
2:4/0/terrains_peering_bit/top_left_corner = 1
2:4/0/terrains_peering_bit/top_side = 1
2:4/0/terrains_peering_bit/top_right_corner = 1
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 1
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 1
3:4/0/terrains_peering_bit/top_left_corner = 1
3:4/0/terrains_peering_bit/top_side = 1
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:4/0/physics_layer_0/polygon_0/one_way = true
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
7:4/0/physics_layer_0/polygon_0/one_way = true
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
8:4/0/physics_layer_0/polygon_0/one_way = true
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
9:4/0/physics_layer_0/polygon_0/one_way = true
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
0:7/0 = 0
0:7/0/terrain_set = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8)
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
2:8/0 = 0
6:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
0:9/0 = 0
0:9/0/terrain_set = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8)
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
14:9/0 = 0
15:9/0 = 0
0:10/0 = 0
0:10/0/terrain_set = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/terrain_set = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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