Add sound effects to lever activation and enhance enemy movement detection
BIN
music/Cute RPG - Dreamy Dandelion (Loopable).ogg
Normal file
19
music/Cute RPG - Dreamy Dandelion (Loopable).ogg.import
Normal file
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bludculi5i6s"
|
||||
path="res://.godot/imported/Cute RPG - Dreamy Dandelion (Loopable).ogg-0eed68e0df9a023af8d3b0722b0cfae4.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/Cute RPG - Dreamy Dandelion (Loopable).ogg"
|
||||
dest_files=["res://.godot/imported/Cute RPG - Dreamy Dandelion (Loopable).ogg-0eed68e0df9a023af8d3b0722b0cfae4.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
@@ -51,7 +51,7 @@ hurt_fx = NodePath("../sfx_hurt")
|
||||
script = ExtResource("4_4eajk")
|
||||
area2d = NodePath("../Hitbox")
|
||||
|
||||
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("root", "sprite2d", "left_ray", "right_ray")]
|
||||
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("root", "sprite2d", "left_ray", "right_ray", "left_wall_ray", "right_wall_ray")]
|
||||
script = ExtResource("4_gbsq8")
|
||||
root = NodePath("..")
|
||||
sprite2d = NodePath("../Sprite2D")
|
||||
@@ -59,6 +59,8 @@ speed = 60.0
|
||||
wait_time = 0.5
|
||||
left_ray = NodePath("../Left Ray")
|
||||
right_ray = NodePath("../Right Ray")
|
||||
left_wall_ray = NodePath("../Left Wall Ray")
|
||||
right_wall_ray = NodePath("../Right Wall Ray")
|
||||
|
||||
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
|
||||
script = ExtResource("5_m03v0")
|
||||
@@ -87,10 +89,18 @@ debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
|
||||
position = Vector2(-16, 13)
|
||||
target_position = Vector2(0, 8)
|
||||
|
||||
[node name="Left Wall Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(-16, 0)
|
||||
target_position = Vector2(-8, 0)
|
||||
|
||||
[node name="Right Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(16, 13)
|
||||
target_position = Vector2(0, 8)
|
||||
|
||||
[node name="Right Wall Ray" type="RayCast2D" parent="."]
|
||||
position = Vector2(16, 0)
|
||||
target_position = Vector2(8, 0)
|
||||
|
||||
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
|
||||
process_mode = 3
|
||||
script = ExtResource("7_xsaiy")
|
||||
|
@@ -1,7 +1,8 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bd51frym6mm7v"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://bd51frym6mm7v"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_psg62"]
|
||||
[ext_resource type="Script" path="res://scripts/components/lever_component.gd" id="2_0p0wb"]
|
||||
[ext_resource type="AudioStream" uid="uid://beq14we7v3iw4" path="res://sfx/activate_lever.wav" id="3_gipby"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ke5tv"]
|
||||
size = Vector2(12, 13)
|
||||
@@ -20,8 +21,12 @@ hframes = 12
|
||||
vframes = 12
|
||||
frame = 75
|
||||
|
||||
[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d")]
|
||||
[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d", "sfx")]
|
||||
script = ExtResource("2_0p0wb")
|
||||
area2d = NodePath("..")
|
||||
sprite2d = NodePath("../Sprite2D")
|
||||
start_animation_index = 75
|
||||
sfx = NodePath("../sfx")
|
||||
|
||||
[node name="sfx" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("3_gipby")
|
||||
|
109
scenes/test.tscn
@@ -5,6 +5,7 @@ extends Node
|
||||
@export var sprite2d: Sprite2D
|
||||
@export var start_animation_index: int = 0
|
||||
@export var animation_duration: float = 0.5
|
||||
@export var sfx: AudioStreamPlayer2D
|
||||
signal activated
|
||||
|
||||
|
||||
@@ -30,6 +31,8 @@ func _on_body_entered(body: Node2D) -> void:
|
||||
|
||||
func activate() -> void:
|
||||
activated.emit()
|
||||
if sfx:
|
||||
sfx.play()
|
||||
sprite2d.frame = start_animation_index + 1
|
||||
var timer := get_tree().create_timer(animation_duration)
|
||||
await timer.timeout
|
||||
|
@@ -1,4 +1,4 @@
|
||||
class_name SideToSideMovement
|
||||
class_name SideToSideMovement
|
||||
extends Node
|
||||
|
||||
@export var root: Node2D
|
||||
@@ -7,17 +7,19 @@ extends Node
|
||||
@export var wait_time: float = 1.0
|
||||
@export var left_ray: RayCast2D
|
||||
@export var right_ray: RayCast2D
|
||||
@export var left_wall_ray: RayCast2D
|
||||
@export var right_wall_ray: RayCast2D
|
||||
|
||||
var direction: Vector2 = Vector2.LEFT
|
||||
var new_direction: Vector2 = Vector2.LEFT
|
||||
var direction: Vector2 = Vector2.LEFT
|
||||
var new_direction: Vector2 = Vector2.LEFT
|
||||
var timer: Timer
|
||||
var triggered_direction_change: bool = false
|
||||
|
||||
signal direction_changed()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
root = get_parent()
|
||||
|
||||
|
||||
if not sprite2d:
|
||||
printerr("SideToSideMovement node missing Sprite2D child.")
|
||||
return
|
||||
@@ -28,19 +30,32 @@ func _ready() -> void:
|
||||
|
||||
setup_timer()
|
||||
direction_changed.connect(on_direction_changed)
|
||||
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
handle_direction()
|
||||
handle_sprite_flip()
|
||||
handle_movement(delta)
|
||||
|
||||
|
||||
|
||||
func handle_direction() -> void:
|
||||
# check if we are colliding with the left wall
|
||||
if left_wall_ray.is_colliding():
|
||||
new_direction = Vector2.RIGHT
|
||||
direction_changed.emit()
|
||||
return
|
||||
|
||||
# check if we are colliding with the right wall
|
||||
if right_wall_ray.is_colliding():
|
||||
new_direction = Vector2.LEFT
|
||||
direction_changed.emit()
|
||||
return
|
||||
|
||||
# we are not colliding with anything, which means we don't have ground to walk on. Stop moving.
|
||||
if not left_ray.is_colliding() and not right_ray.is_colliding():
|
||||
new_direction = Vector2.ZERO
|
||||
return
|
||||
|
||||
|
||||
# If the left ray is not colliding and the right ray is colliding, that means we have ground to the right and we should change direction to the right.
|
||||
if not left_ray.is_colliding() and right_ray.is_colliding():
|
||||
new_direction = Vector2.RIGHT
|
||||
@@ -50,16 +65,19 @@ func handle_direction() -> void:
|
||||
new_direction = Vector2.LEFT
|
||||
direction_changed.emit()
|
||||
return
|
||||
|
||||
|
||||
|
||||
func handle_sprite_flip() -> void:
|
||||
if direction == Vector2.LEFT:
|
||||
sprite2d.flip_h = true
|
||||
else:
|
||||
sprite2d.flip_h = false
|
||||
|
||||
|
||||
func handle_movement(delta: float) -> void:
|
||||
root.position += direction * speed * delta
|
||||
|
||||
|
||||
|
||||
func on_direction_changed() -> void:
|
||||
if direction == new_direction or triggered_direction_change:
|
||||
return
|
||||
@@ -67,16 +85,17 @@ func on_direction_changed() -> void:
|
||||
direction = Vector2.ZERO
|
||||
timer.start()
|
||||
|
||||
|
||||
func on_timer_timeout() -> void:
|
||||
timer.stop()
|
||||
direction = new_direction
|
||||
triggered_direction_change = false
|
||||
|
||||
|
||||
|
||||
|
||||
func setup_timer() -> void:
|
||||
timer = Timer.new()
|
||||
add_child(timer)
|
||||
timer.wait_time = wait_time
|
||||
timer.one_shot = true
|
||||
timer.timeout.connect(on_timer_timeout)
|
||||
|
||||
|
||||
|
BIN
sfx/activate_lever.wav
Normal file
24
sfx/activate_lever.wav.import
Normal file
@@ -0,0 +1,24 @@
|
||||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://beq14we7v3iw4"
|
||||
path="res://.godot/imported/activate_lever.wav-87766fea9595f0ffc6f921a9a8c2ed8f.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sfx/activate_lever.wav"
|
||||
dest_files=["res://.godot/imported/activate_lever.wav-87766fea9595f0ffc6f921a9a8c2ed8f.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
BIN
sprites/PS_Tileset_10_nes.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
@@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bcwsonxig6m3h"
|
||||
path="res://.godot/imported/sliced3.png-008c941d9c67ba4be39791e9515f443f.ctex"
|
||||
uid="uid://cw42lvnqxubq2"
|
||||
path="res://.godot/imported/PS_Tileset_10_nes.png-ae73e9fa6edd25baf9aa439f91105e8d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tileset/sliced/sliced3.png"
|
||||
dest_files=["res://.godot/imported/sliced3.png-008c941d9c67ba4be39791e9515f443f.ctex"]
|
||||
source_file="res://sprites/PS_Tileset_10_nes.png"
|
||||
dest_files=["res://.godot/imported/PS_Tileset_10_nes.png-ae73e9fa6edd25baf9aa439f91105e8d.ctex"]
|
||||
|
||||
[params]
|
||||
|
Before Width: | Height: | Size: 197 B |
@@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://i1ebu6ws4clo"
|
||||
path="res://.godot/imported/sliced.png-fbb3d940c33e37860c896cb6211fcbe0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tileset/sliced/sliced.png"
|
||||
dest_files=["res://.godot/imported/sliced.png-fbb3d940c33e37860c896cb6211fcbe0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Before Width: | Height: | Size: 167 B |
@@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dgu78i8vnkyjr"
|
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path="res://.godot/imported/sliced2.png-f9aca6902388c75f74bd82de896e7917.ctex"
|
||||
metadata={
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tileset/sliced/sliced2.png"
|
||||
dest_files=["res://.godot/imported/sliced2.png-f9aca6902388c75f74bd82de896e7917.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 159 B |
@@ -1,34 +0,0 @@
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[remap]
|
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|
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importer="texture"
|
||||
type="CompressedTexture2D"
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uid="uid://5csvqfu5cbwm"
|
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path="res://.godot/imported/sliced4.png-6c8263bf14dc391359ad65783cf1ade5.ctex"
|
||||
metadata={
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"vram_texture": false
|
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tileset/sliced/sliced4.png"
|
||||
dest_files=["res://.godot/imported/sliced4.png-6c8263bf14dc391359ad65783cf1ade5.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
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||||
compress/channel_pack=0
|
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Before Width: | Height: | Size: 156 B |
@@ -1,34 +0,0 @@
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[remap]
|
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importer="texture"
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||||
type="CompressedTexture2D"
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uid="uid://dnott5iefpg8d"
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path="res://.godot/imported/sliced5.png-da25a6508463f9d334b37e9861bb3b03.ctex"
|
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metadata={
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"vram_texture": false
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}
|
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|
||||
[deps]
|
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|
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source_file="res://tileset/sliced/sliced5.png"
|
||||
dest_files=["res://.godot/imported/sliced5.png-da25a6508463f9d334b37e9861bb3b03.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
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compress/normal_map=0
|
||||
compress/channel_pack=0
|
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
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roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Before Width: | Height: | Size: 297 B |
@@ -1,34 +0,0 @@
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[remap]
|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cddhdlrkynekw"
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path="res://.godot/imported/sliced6.png-cd0b0c96ff6ce9ca1f54ef087081285f.ctex"
|
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metadata={
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"vram_texture": false
|
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}
|
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|
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[deps]
|
||||
|
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source_file="res://tileset/sliced/sliced6.png"
|
||||
dest_files=["res://.godot/imported/sliced6.png-cd0b0c96ff6ce9ca1f54ef087081285f.ctex"]
|
||||
|
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[params]
|
||||
|
||||
compress/mode=0
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
|
Before Width: | Height: | Size: 250 B |
@@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://bk2cnj2adb8ir"
|
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path="res://.godot/imported/sliced7.png-8c06af759412916ffcd8e6dcfb8274e8.ctex"
|
||||
metadata={
|
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"vram_texture": false
|
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://tileset/sliced/sliced7.png"
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@@ -365,10 +366,498 @@ texture = ExtResource("1")
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3:0/0/terrains_peering_bit/left_side = 1
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 1
|
||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0 = 0
|
||||
8:0/0/terrain_set = 0
|
||||
8:0/0/terrain = 1
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0/terrains_peering_bit/right_side = 1
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 1
|
||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:0/0/terrains_peering_bit/right_side = 1
|
||||
9:0/0/terrains_peering_bit/left_side = 1
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 1
|
||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:0/0/terrains_peering_bit/left_side = 1
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
14:0/0 = 0
|
||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0/terrains_peering_bit/right_side = 1
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
0:1/0/terrains_peering_bit/bottom_side = 1
|
||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/terrain = 1
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0/terrains_peering_bit/right_side = 1
|
||||
1:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
1:1/0/terrains_peering_bit/bottom_side = 1
|
||||
1:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
1:1/0/terrains_peering_bit/left_side = 1
|
||||
1:1/0/terrains_peering_bit/top_side = 1
|
||||
1:1/0/terrains_peering_bit/top_right_corner = 1
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 1
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:1/0/terrains_peering_bit/right_side = 1
|
||||
2:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
2:1/0/terrains_peering_bit/bottom_side = 1
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
2:1/0/terrains_peering_bit/left_side = 1
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 1
|
||||
2:1/0/terrains_peering_bit/top_side = 1
|
||||
2:1/0/terrains_peering_bit/top_right_corner = 1
|
||||
3:1/0 = 0
|
||||
3:1/0/terrain_set = 0
|
||||
3:1/0/terrain = 1
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0/terrains_peering_bit/right_side = 1
|
||||
3:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
3:1/0/terrains_peering_bit/bottom_side = 1
|
||||
3:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
3:1/0/terrains_peering_bit/left_side = 1
|
||||
3:1/0/terrains_peering_bit/top_left_corner = 1
|
||||
3:1/0/terrains_peering_bit/top_side = 1
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 1
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 1
|
||||
4:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
4:1/0/terrains_peering_bit/left_side = 1
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
6:1/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 2
|
||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
7:1/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:1/0/terrains_peering_bit/right_side = 2
|
||||
8:1/0 = 0
|
||||
8:1/0/terrain_set = 0
|
||||
8:1/0/terrain = 2
|
||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:1/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:1/0/terrains_peering_bit/right_side = 2
|
||||
8:1/0/terrains_peering_bit/left_side = 2
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:1/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:1/0 = 0
|
||||
11:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
14:1/0 = 0
|
||||
15:1/0 = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 1
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0/terrains_peering_bit/right_side = 1
|
||||
0:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
0:2/0/terrains_peering_bit/bottom_side = 1
|
||||
0:2/0/terrains_peering_bit/top_side = 1
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 1
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:2/0/terrains_peering_bit/right_side = 1
|
||||
1:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
1:2/0/terrains_peering_bit/bottom_side = 1
|
||||
1:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
1:2/0/terrains_peering_bit/left_side = 1
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
1:2/0/terrains_peering_bit/top_side = 1
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 1
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0/terrains_peering_bit/right_side = 1
|
||||
2:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
2:2/0/terrains_peering_bit/bottom_side = 1
|
||||
2:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
2:2/0/terrains_peering_bit/left_side = 1
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
2:2/0/terrains_peering_bit/top_side = 1
|
||||
2:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
3:2/0 = 0
|
||||
3:2/0/terrain_set = 0
|
||||
3:2/0/terrain = 1
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0/terrains_peering_bit/right_side = 1
|
||||
3:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
3:2/0/terrains_peering_bit/bottom_side = 1
|
||||
3:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
3:2/0/terrains_peering_bit/left_side = 1
|
||||
3:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
3:2/0/terrains_peering_bit/top_side = 1
|
||||
3:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 1
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0/terrains_peering_bit/bottom_side = 1
|
||||
4:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
4:2/0/terrains_peering_bit/left_side = 1
|
||||
4:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
4:2/0/terrains_peering_bit/top_side = 1
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
6:2/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
7:2/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:2/0 = 0
|
||||
8:2/0/terrain_set = 0
|
||||
8:2/0/terrain = 2
|
||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:2/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:2/0/terrains_peering_bit/left_side = 2
|
||||
9:2/0 = 0
|
||||
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:2/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:2/0 = 0
|
||||
11:2/0 = 0
|
||||
12:2/0 = 0
|
||||
13:2/0 = 0
|
||||
14:2/0 = 0
|
||||
15:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 1
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/0/terrains_peering_bit/right_side = 1
|
||||
0:3/0/terrains_peering_bit/top_side = 1
|
||||
0:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 1
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 1
|
||||
1:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
1:3/0/terrains_peering_bit/bottom_side = 1
|
||||
1:3/0/terrains_peering_bit/left_side = 1
|
||||
1:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
1:3/0/terrains_peering_bit/top_side = 1
|
||||
1:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 1
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0/terrains_peering_bit/right_side = 1
|
||||
2:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
2:3/0/terrains_peering_bit/bottom_side = 1
|
||||
2:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
2:3/0/terrains_peering_bit/left_side = 1
|
||||
2:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
2:3/0/terrains_peering_bit/top_side = 1
|
||||
2:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 1
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/right_side = 1
|
||||
3:3/0/terrains_peering_bit/bottom_side = 1
|
||||
3:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
3:3/0/terrains_peering_bit/left_side = 1
|
||||
3:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
3:3/0/terrains_peering_bit/top_side = 1
|
||||
3:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 1
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/left_side = 1
|
||||
4:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
4:3/0/terrains_peering_bit/top_side = 1
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
6:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
7:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:3/0 = 0
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
9:3/0 = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:3/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:3/0 = 0
|
||||
11:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
14:3/0 = 0
|
||||
15:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 1
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 1
|
||||
1:4/0/terrains_peering_bit/top_side = 1
|
||||
1:4/0/terrains_peering_bit/top_right_corner = 1
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 1
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0/terrains_peering_bit/right_side = 1
|
||||
2:4/0/terrains_peering_bit/left_side = 1
|
||||
2:4/0/terrains_peering_bit/top_left_corner = 1
|
||||
2:4/0/terrains_peering_bit/top_side = 1
|
||||
2:4/0/terrains_peering_bit/top_right_corner = 1
|
||||
3:4/0 = 0
|
||||
3:4/0/terrain_set = 0
|
||||
3:4/0/terrain = 1
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0/terrains_peering_bit/left_side = 1
|
||||
3:4/0/terrains_peering_bit/top_left_corner = 1
|
||||
3:4/0/terrains_peering_bit/top_side = 1
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
6:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
7:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
8:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||
9:4/0/physics_layer_0/polygon_0/one_way = true
|
||||
10:4/0 = 0
|
||||
11:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
14:4/0 = 0
|
||||
15:4/0 = 0
|
||||
6:5/0 = 0
|
||||
7:5/0 = 0
|
||||
8:5/0 = 0
|
||||
9:5/0 = 0
|
||||
10:5/0 = 0
|
||||
11:5/0 = 0
|
||||
12:5/0 = 0
|
||||
13:5/0 = 0
|
||||
14:5/0 = 0
|
||||
15:5/0 = 0
|
||||
0:6/0 = 0
|
||||
0:6/0/terrain_set = 0
|
||||
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:6/0 = 0
|
||||
1:6/0/terrain_set = 0
|
||||
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:6/0 = 0
|
||||
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