Update resource paths and refactor properties for consistency
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=48 format=3 uid="uid://bqi5s710xb1ju"]
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[gd_scene load_steps=49 format=3 uid="uid://bqi5s710xb1ju"]
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[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
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@@ -35,6 +35,7 @@
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[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="28_jh5m0"]
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[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"]
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[ext_resource type="Script" uid="uid://d1ctdx52gskv1" path="res://scripts/components/ship_shooter.gd" id="34_gwc8i"]
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[ext_resource type="Script" uid="uid://dev2q1228otm2" path="res://scripts/UI/ChargeProgressBar.cs" id="34_o1ihh"]
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[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
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[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="37_qec3q"]
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[ext_resource type="Script" uid="uid://3qy7rm28q66a" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
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@@ -249,11 +250,13 @@ bus = &"sfx"
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stream = ExtResource("32_x2b7c")
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bus = &"sfx"
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[node name="ChargingBarLayer" parent="." instance=ExtResource("28_3f5nm")]
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[node name="ChargingBarLayer" parent="." node_paths=PackedStringArray("ProgressBar") instance=ExtResource("28_3f5nm")]
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offset_left = -17.0
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offset_top = -30.0
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offset_right = 23.0
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offset_bottom = -20.0
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script = ExtResource("34_o1ihh")
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ProgressBar = NodePath(".")
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[node name="HitParticles" parent="." instance=ExtResource("28_jh5m0")]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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