Update resource paths and refactor properties for consistency
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@@ -1,24 +1,23 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
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[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_etxe2"]
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[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_xwijh"]
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[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
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[resource]
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script = ExtResource("1_etxe2")
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name = "BRICK_POWER"
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description = "BRICK_POWER_DESCRIPTION"
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node = ExtResource("1_5gnea")
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config = {
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script = ExtResource("3_yimbq")
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Name = "BRICK_POWER"
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Description = "BRICK_POWER_DESCRIPTION"
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Config = Dictionary[String, Variant]({
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"fire_rate": 0.6,
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"player_controller": NodePath("."),
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"throw_input_behavior": ExtResource("1_xwijh"),
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"throw_input_behavior": null,
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"timer": NodePath("ThrowTimer")
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}
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cost = 50
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icon = ExtResource("2_yimbq")
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type = 1
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is_active = false
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level = 0
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max_level = 3
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})
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Cost = 50
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Icon = ExtResource("2_yimbq")
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IsActive = false
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Level = 1
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MaxLevel = 3
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Type = 0
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Node = ExtResource("1_5gnea")
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