Update resource paths and refactor properties for consistency

This commit is contained in:
2025-08-21 20:05:26 +02:00
parent 9d0f502cc2
commit 1d4948e5b4
11 changed files with 28 additions and 162 deletions

View File

@@ -1,24 +1,23 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dw5ee2lpeypnb"]
[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="1_etxe2"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="1_xwijh"]
[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
[resource]
script = ExtResource("1_etxe2")
name = "BRICK_POWER"
description = "BRICK_POWER_DESCRIPTION"
node = ExtResource("1_5gnea")
config = {
script = ExtResource("3_yimbq")
Name = "BRICK_POWER"
Description = "BRICK_POWER_DESCRIPTION"
Config = Dictionary[String, Variant]({
"fire_rate": 0.6,
"player_controller": NodePath("."),
"throw_input_behavior": ExtResource("1_xwijh"),
"throw_input_behavior": null,
"timer": NodePath("ThrowTimer")
}
cost = 50
icon = ExtResource("2_yimbq")
type = 1
is_active = false
level = 0
max_level = 3
})
Cost = 50
Icon = ExtResource("2_yimbq")
IsActive = false
Level = 1
MaxLevel = 3
Type = 0
Node = ExtResource("1_5gnea")