refactor: replace direct manager instances with lazy accessors for improved performance
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@@ -1,5 +1,4 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -18,7 +17,7 @@ public partial class ChargeProgressBar : ProgressBar
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{
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ProgressBar.Hide();
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_skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
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_skillManager = SkillManager.Instance;
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if (_skillManager == null)
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{
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GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");
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