Add Steam controller input manager and integrate with Steam API
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@@ -30,6 +30,12 @@ GameManager="*res://objects/game_manager.tscn"
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PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
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GUIDE="*res://addons/guide/guide.gd"
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AudioController="*res://objects/audio_controller.tscn"
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SteamIntegrationNode="*res://objects/steam_integration.tscn"
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SteamControllerInput="*res://autoloads/steam_controller_input.gd"
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[debug]
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file_logging/enable_file_logging=true
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[display]
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@@ -77,6 +83,11 @@ jump={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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@@ -111,6 +122,7 @@ show_marketplace={
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[physics]
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2d/physics_engine="GodotPhysics2D"
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common/physics_interpolation=true
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[rendering]
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