Enhance save system functionality; improve game state management and session tracking
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@@ -17,5 +17,5 @@ func _on_health_component_on_death() -> void:
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effect.scale = Vector2(1.5, 1.5)
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gm.remove_lives(1)
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gm.set_coins(0)
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gm.reset_current_session_state()
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