Enhance save system functionality; improve game state management and session tracking

This commit is contained in:
2025-05-25 16:06:59 +02:00
parent 15c85a5aae
commit 250fb18e16
11 changed files with 92 additions and 25 deletions

View File

@@ -6,10 +6,10 @@ extends Node
func _ready():
await get_tree().process_frame
var coins = get_tree().get_nodes_in_group("coins")
var coins := get_tree().get_nodes_in_group("coins")
for coin in coins:
coin.connect("collected", on_collected)
coin.collected.connect(on_collected)
func on_collected(amount: int, type: CollectableResource.CollectableType) -> void:
@@ -17,4 +17,4 @@ func on_collected(amount: int, type: CollectableResource.CollectableType) -> voi
return
if type != CollectableResource.CollectableType.COIN:
return
game_manager.add_coins(amount)
game_manager.current_session_state["coins_collected"] += amount