Add terrain hit effects, progressive damage component, and update collectable signals
This commit is contained in:
@@ -4,4 +4,5 @@
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[resource]
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script = ExtResource("1_fudbo")
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amount = 5
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amount = 5.0
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type = 0
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@@ -4,4 +4,5 @@
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[resource]
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script = ExtResource("1_037vi")
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amount = 100
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amount = 100.0
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type = 0
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@@ -4,5 +4,5 @@
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[resource]
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script = ExtResource("1_2d5tb")
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amount = 1
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amount = 1.0
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type = 1
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@@ -4,4 +4,5 @@
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[resource]
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script = ExtResource("1_veemo")
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amount = 1
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amount = 1.0
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type = 0
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9
resources/collectables/small_health_potion.tres
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9
resources/collectables/small_health_potion.tres
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="CollectableResource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
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[ext_resource type="Script" uid="uid://cb5f0mx0hrt3b" path="res://scripts/resources/collectable_resource.gd" id="1_brkhb"]
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[resource]
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script = ExtResource("1_brkhb")
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amount = 0.25
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type = 2
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metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"
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@@ -4,5 +4,5 @@
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[resource]
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script = ExtResource("1_w50p5")
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amount = 50
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amount = 50.0
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type = 0
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