Add terrain hit effects, progressive damage component, and update collectable signals

This commit is contained in:
2025-05-29 01:00:19 +02:00
parent 37b96c0f11
commit 26af7a591d
29 changed files with 406 additions and 22 deletions

View File

@@ -4,4 +4,5 @@
[resource]
script = ExtResource("1_fudbo")
amount = 5
amount = 5.0
type = 0

View File

@@ -4,4 +4,5 @@
[resource]
script = ExtResource("1_037vi")
amount = 100
amount = 100.0
type = 0

View File

@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_2d5tb")
amount = 1
amount = 1.0
type = 1

View File

@@ -4,4 +4,5 @@
[resource]
script = ExtResource("1_veemo")
amount = 1
amount = 1.0
type = 0

View File

@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="CollectableResource" load_steps=2 format=3 uid="uid://2tl3yoh202no"]
[ext_resource type="Script" uid="uid://cb5f0mx0hrt3b" path="res://scripts/resources/collectable_resource.gd" id="1_brkhb"]
[resource]
script = ExtResource("1_brkhb")
amount = 0.25
type = 2
metadata/_custom_type_script = "uid://cb5f0mx0hrt3b"

View File

@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_w50p5")
amount = 50
amount = 50.0
type = 0