Add terrain hit effects, progressive damage component, and update collectable signals
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@@ -19,7 +19,8 @@ func _ready() -> void:
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collectable.collected.connect(on_collected)
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func on_collected(amount: int, type: CollectableResource.CollectableType) -> void:
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func on_collected(amount: int, type: CollectableResource.CollectableType, _body: Node2D) -> void:
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if type != requirement_type:
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return
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add_progress(amount)
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