Add terrain hit effects, progressive damage component, and update collectable signals

This commit is contained in:
2025-05-29 01:00:19 +02:00
parent 37b96c0f11
commit 26af7a591d
29 changed files with 406 additions and 22 deletions

View File

@@ -6,5 +6,5 @@ enum CollectableType {
KID,
HEALTH,
}
@export var amount: int = 0
@export var amount: Variant = 0.0
@export var type: CollectableType = CollectableType.COIN