65
Autoloads/UIManager.cs
Normal file
65
Autoloads/UIManager.cs
Normal file
@@ -0,0 +1,65 @@
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using Godot;
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using Godot.Collections;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class UIManager : Node
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{
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[Export] public Array<Control> UiStack { get; set; } = new();
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[Signal] public delegate void ScreenPushedEventHandler(Control screen);
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[Signal] public delegate void ScreenPoppedEventHandler(Control screen);
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public void PushScreen(Control screen)
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{
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if (screen == null)
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{
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GD.PushError($"Cannot push a null screen.");
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return;
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}
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UiStack.Add(screen);
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screen.Show();
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screen.SetProcessInput(true);
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screen.SetFocusMode(Control.FocusModeEnum.All);
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screen.GrabFocus();
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EmitSignalScreenPushed(screen);
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}
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public void PopScreen()
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{
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if (UiStack.Count == 0)
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{
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GD.PushError($"Cannot pop screen from an empty stack.");
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||||
return;
|
||||
}
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var top = (Control)UiStack[^1];
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UiStack.RemoveAt(UiStack.Count - 1);
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top.Hide();
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||||
top.SetProcessInput(false);
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||||
EmitSignalScreenPopped(top);
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||||
top.AcceptEvent();
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||||
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||||
if (UiStack.Count > 0) ((Control)UiStack[^1]).GrabFocus();
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||||
}
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||||
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||||
public Control TopScreen() => UiStack.Count > 0 ? (Control)UiStack[^1] : null;
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||||
public bool IsScreenOnTop(Control screen) => UiStack.Count > 0 && (Control)UiStack[^1] == screen;
|
||||
|
||||
public bool IsVisibleOnStack(Control screen) => UiStack.Contains(screen) && screen.Visible;
|
||||
|
||||
public void CloseAll()
|
||||
{
|
||||
while (UiStack.Count > 0)
|
||||
PopScreen();
|
||||
}
|
||||
|
||||
public static void HideAndDisable(Control screen)
|
||||
{
|
||||
screen.Hide();
|
||||
screen.SetProcessInput(false);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user