102
scripts/UI/AudioSettings.cs
Normal file
102
scripts/UI/AudioSettings.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class AudioSettings : Node
|
||||
{
|
||||
[Export] public Slider MasterVolumeSlider { get; set; }
|
||||
[Export] public Slider MusicVolumeSlider { get; set; }
|
||||
[Export] public Slider SfxVolumeSlider { get; set; }
|
||||
[Export] public Control AudioSettingsControl { get; set; }
|
||||
[Export] public float MuteThreshold { get; set; } = -20f;
|
||||
|
||||
private UIManager _uiManager;
|
||||
private ConfigFileHandler _configFileHandler;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler");
|
||||
Initialize();
|
||||
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
|
||||
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
|
||||
SfxVolumeSlider.ValueChanged += OnSfxVolumeChanged;
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (!@event.IsActionReleased("ui_cancel")) return;
|
||||
if (!_uiManager.IsScreenOnTop(AudioSettingsControl)) return;
|
||||
|
||||
SaveSettings();
|
||||
_uiManager.PopScreen();
|
||||
}
|
||||
|
||||
private void OnSfxVolumeChanged(double value)
|
||||
{
|
||||
AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("sfx"), (float)value);
|
||||
HandleMute(AudioServer.GetBusIndex("sfx"), (float)value);
|
||||
}
|
||||
|
||||
private void OnMusicVolumeChanged(double value)
|
||||
{
|
||||
AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("music"), (float)value);
|
||||
HandleMute(AudioServer.GetBusIndex("music"), (float)value);
|
||||
}
|
||||
|
||||
private void OnMasterVolumeChanged(double value)
|
||||
{
|
||||
AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("Master"), (float)value);
|
||||
HandleMute(AudioServer.GetBusIndex("Master"), (float)value);
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
var volumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("Master"));
|
||||
MasterVolumeSlider.Value = volumeDb;
|
||||
MasterVolumeSlider.MinValue = MuteThreshold;
|
||||
MasterVolumeSlider.MaxValue = 0f;
|
||||
|
||||
var musicVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("music"));
|
||||
MusicVolumeSlider.Value = musicVolumeDb;
|
||||
MusicVolumeSlider.MinValue = MuteThreshold;
|
||||
MusicVolumeSlider.MaxValue = 0f;
|
||||
|
||||
var sfxVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("sfx"));
|
||||
SfxVolumeSlider.Value = sfxVolumeDb;
|
||||
SfxVolumeSlider.MinValue = MuteThreshold;
|
||||
SfxVolumeSlider.MaxValue = 0f;
|
||||
}
|
||||
|
||||
private void HandleMute(int busIndex, float value)
|
||||
{
|
||||
AudioServer.SetBusMute(busIndex, value <= MuteThreshold);
|
||||
}
|
||||
|
||||
private void SaveSettings()
|
||||
{
|
||||
var settingsConfig = _configFileHandler.SettingsConfig;
|
||||
settingsConfig.SetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);
|
||||
settingsConfig.SetValue("audio_settings", "music_volume", MusicVolumeSlider.Value);
|
||||
settingsConfig.SetValue("audio_settings", "sfx_volume", SfxVolumeSlider.Value);
|
||||
settingsConfig.SetValue("audio_settings", "mute_threshold", MuteThreshold);
|
||||
settingsConfig.Save(ConfigFileHandler.SettingsPath);
|
||||
}
|
||||
|
||||
private void LoadSettings()
|
||||
{
|
||||
var settingsConfig = _configFileHandler.SettingsConfig;
|
||||
if (!settingsConfig.HasSection("audio_settings")) return;
|
||||
|
||||
var masterVolume = (float)settingsConfig.GetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);
|
||||
var musicVolume = (float)settingsConfig.GetValue("audio_settings", "music_volume", MusicVolumeSlider.Value);
|
||||
var sfxVolume = (float)settingsConfig.GetValue("audio_settings", "sfx_volume", SfxVolumeSlider.Value);
|
||||
var muteThreshold = (float)settingsConfig.GetValue("audio_settings", "mute_threshold", MuteThreshold);
|
||||
|
||||
MasterVolumeSlider.Value = masterVolume;
|
||||
MusicVolumeSlider.Value = musicVolume;
|
||||
SfxVolumeSlider.Value = sfxVolume;
|
||||
MuteThreshold = muteThreshold;
|
||||
}
|
||||
}
|
||||
1
scripts/UI/AudioSettings.cs.uid
Normal file
1
scripts/UI/AudioSettings.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://g61qqsymqfxd
|
||||
81
scripts/UI/ChargeProgressBar.cs
Normal file
81
scripts/UI/ChargeProgressBar.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class ChargeProgressBar : Node
|
||||
{
|
||||
[Export] public ProgressBar ProgressBar { get; set; }
|
||||
[Export] public BrickThrowComponent ThrowComponent { get; set; }
|
||||
|
||||
private ChargeThrowInputResource _throwInput;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Owner.ChildEnteredTree += OnNodeEntered;
|
||||
ProgressBar.Hide();
|
||||
SetupDependencies();
|
||||
}
|
||||
|
||||
private void OnNodeEntered(Node node)
|
||||
{
|
||||
if (node is not BrickThrowComponent throwComponent || ThrowComponent != null) return;
|
||||
ThrowComponent = throwComponent;
|
||||
SetupDependencies();
|
||||
}
|
||||
|
||||
private void SetupDependencies()
|
||||
{
|
||||
if (ThrowComponent.ThrowInputBehavior is ChargeThrowInputResource throwInput)
|
||||
{
|
||||
_throwInput = throwInput;
|
||||
}
|
||||
else
|
||||
{
|
||||
_throwInput = null;
|
||||
}
|
||||
|
||||
if (_throwInput == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_throwInput.SupportsCharging())
|
||||
{
|
||||
ProgressBar.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
SetupProgressBar();
|
||||
|
||||
_throwInput.ChargeStarted += OnChargeStarted;
|
||||
_throwInput.ChargeStopped += OnChargeStopped;
|
||||
_throwInput.ChargeUpdated += OnChargeUpdated;
|
||||
}
|
||||
|
||||
private void SetupProgressBar()
|
||||
{
|
||||
ProgressBar.MinValue = _throwInput.MinPower;
|
||||
ProgressBar.MaxValue = _throwInput.MaxPower;
|
||||
ProgressBar.Value = _throwInput.MinPower;
|
||||
ProgressBar.Step = 0.01f;
|
||||
ProgressBar.Hide();
|
||||
}
|
||||
|
||||
private void OnChargeStarted()
|
||||
{
|
||||
ProgressBar.Show();
|
||||
}
|
||||
|
||||
private void OnChargeStopped()
|
||||
{
|
||||
ProgressBar.Hide();
|
||||
}
|
||||
|
||||
private void OnChargeUpdated(float chargeRatio)
|
||||
{
|
||||
ProgressBar.Value = chargeRatio;
|
||||
ProgressBar.Show();
|
||||
}
|
||||
}
|
||||
1
scripts/UI/ChargeProgressBar.cs.uid
Normal file
1
scripts/UI/ChargeProgressBar.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dev2q1228otm2
|
||||
23
scripts/UI/Credits.cs
Normal file
23
scripts/UI/Credits.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class Credits : Control
|
||||
{
|
||||
private UIManager _uiManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (!@event.IsActionPressed("ui_cancel")) return;
|
||||
if (_uiManager != null && _uiManager.IsScreenOnTop(this))
|
||||
{
|
||||
_uiManager.PopScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
1
scripts/UI/Credits.cs.uid
Normal file
1
scripts/UI/Credits.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://daevj4uootmcw
|
||||
39
scripts/UI/GameOverScreen.cs
Normal file
39
scripts/UI/GameOverScreen.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class GameOverScreen : Node
|
||||
{
|
||||
[Export] public Control GameOverPanel { get; set; }
|
||||
[Export] public Button RestartButton { get; set; }
|
||||
[Export] public Button MainMenuButton { get; set; }
|
||||
[Export] public PackedScene MainMenuScene { get; set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
RestartButton.Pressed += OnRestartClicked;
|
||||
MainMenuButton.Pressed += OnMainMenuClicked;
|
||||
}
|
||||
|
||||
private void OnMainMenuClicked()
|
||||
{
|
||||
_gameManager.ResetPlayerState();
|
||||
GetTree().ChangeSceneToPacked(MainMenuScene);
|
||||
}
|
||||
|
||||
private void OnRestartClicked()
|
||||
{
|
||||
_gameManager.RestartGame();
|
||||
}
|
||||
|
||||
public void OnPlayerDeath()
|
||||
{
|
||||
if (_gameManager == null || _gameManager.GetLives() != 0) return;
|
||||
|
||||
GameOverPanel.Show();
|
||||
}
|
||||
}
|
||||
1
scripts/UI/GameOverScreen.cs.uid
Normal file
1
scripts/UI/GameOverScreen.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://u4qfsx4w72dv
|
||||
43
scripts/UI/Hud.cs
Normal file
43
scripts/UI/Hud.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class Hud : Node
|
||||
{
|
||||
[Export] public HealthComponent Health { get; set; }
|
||||
[Export] public Label CoinsLabel { get; set; }
|
||||
[Export] public ProgressBar HealthBar { get; set; }
|
||||
[Export] public Label LivesLabel { get; set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
SetHealthBar();
|
||||
SetLivesLabel();
|
||||
SetCoinsLabel();
|
||||
}
|
||||
|
||||
private void SetCoinsLabel()
|
||||
{
|
||||
CoinsLabel.Text = Tr("COINS_LABEL") + ": " + _gameManager.GetCoins();
|
||||
}
|
||||
|
||||
private void SetLivesLabel()
|
||||
{
|
||||
LivesLabel.Text = Tr("LIVES_LABEL") + ": " + _gameManager.GetLives();
|
||||
}
|
||||
|
||||
private void SetHealthBar()
|
||||
{
|
||||
HealthBar.Value = Health.Health;
|
||||
HealthBar.MaxValue = Health.MaxHealth;
|
||||
}
|
||||
}
|
||||
1
scripts/UI/Hud.cs.uid
Normal file
1
scripts/UI/Hud.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://wfj674u4486f
|
||||
67
scripts/UI/MainMenu.cs
Normal file
67
scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class MainMenu : Node
|
||||
{
|
||||
[Export] public Control MainMenuControl { get; set; }
|
||||
[Export] public Button NewGameButton { get; set; }
|
||||
[Export] public Button ContinueButton { get; set; }
|
||||
[Export] public Button SettingsButton { get; set; }
|
||||
[Export] public Button CreditsButton { get; set; }
|
||||
[Export] public Button ExitButton { get; set; }
|
||||
[Export] public Label VersionLabel { get; set; }
|
||||
[Export] public Control SettingsControl { get; set; }
|
||||
[Export] public Control CreditsControl { get; set; }
|
||||
|
||||
private SaveSystem _saveSystem;
|
||||
private GameManager _gameManager;
|
||||
private UIManager _uiManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
|
||||
NewGameButton.Pressed += OnNewGamePressed;
|
||||
ContinueButton.Pressed += OnContinuePressed;
|
||||
SettingsButton.Pressed += OnSettingsPressed;
|
||||
CreditsButton.Pressed += OnCreditsPressed;
|
||||
ExitButton.Pressed += OnExitPressed;
|
||||
|
||||
VersionLabel.Text = $"v. {ProjectSettings.GetSetting("application/config/version")}";
|
||||
ContinueButton.Disabled = !_saveSystem.CheckSaveExists();
|
||||
|
||||
if (_saveSystem.CheckSaveExists())
|
||||
ContinueButton.GrabFocus();
|
||||
else
|
||||
NewGameButton.GrabFocus();
|
||||
}
|
||||
|
||||
private void OnExitPressed()
|
||||
{
|
||||
_gameManager.QuitGame();
|
||||
}
|
||||
|
||||
private void OnCreditsPressed()
|
||||
{
|
||||
_uiManager.PushScreen(CreditsControl);
|
||||
}
|
||||
|
||||
private void OnSettingsPressed()
|
||||
{
|
||||
_uiManager.PushScreen(SettingsControl);
|
||||
}
|
||||
|
||||
private void OnContinuePressed()
|
||||
{
|
||||
_gameManager.ContinueGame();
|
||||
}
|
||||
|
||||
private void OnNewGamePressed()
|
||||
{
|
||||
_gameManager.StartNewGame();
|
||||
}
|
||||
}
|
||||
1
scripts/UI/MainMenu.cs.uid
Normal file
1
scripts/UI/MainMenu.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bna3ggr6n7ycr
|
||||
113
scripts/UI/Marketplace.cs
Normal file
113
scripts/UI/Marketplace.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
public partial class Marketplace : Node
|
||||
{
|
||||
[Export] public Array<SkillData> Skills { get; set; } = [];
|
||||
[Export] public GridContainer ToUnlockGrid { get; set; }
|
||||
[Export] public GridContainer UnlockedGrid { get; set; }
|
||||
[Export] public Font Font { get; set; }
|
||||
[Export] public SkillUnlockedComponent SkillUnlockedComponent { get; set; }
|
||||
[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
|
||||
[Export] public PackedScene MarketplaceButtonScene { get; set; }
|
||||
[Export] public PackedScene SkillButtonScene { get; set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
private List<Button> _unlockButtons = [];
|
||||
private List<Button> _skillButtons = [];
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
var skillsToUnlock = new List<SkillData>();
|
||||
|
||||
foreach (var skill in Skills) skillsToUnlock.Add(skill);
|
||||
|
||||
foreach (var skill in skillsToUnlock) CreateUpgradeButton(skill);
|
||||
|
||||
var unlockedSkills = _gameManager.GetUnlockedSkills();
|
||||
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
|
||||
|
||||
SkillUnlockedComponent.SkillUnlocked += OnSkillUnlocked;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
SkillUnlockedComponent.SkillUnlocked -= OnSkillUnlocked;
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
var root = Owner as Control;
|
||||
|
||||
if (!@event.IsActionPressed("show_marketplace")) return;
|
||||
|
||||
if (root != null && root.IsVisible())
|
||||
{
|
||||
root.Hide();
|
||||
foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Inherit;
|
||||
}
|
||||
else
|
||||
{
|
||||
root?.Show();
|
||||
foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Disabled;
|
||||
}
|
||||
}
|
||||
|
||||
private string GetButtonText(SkillData skill)
|
||||
{
|
||||
return $"{Tr(skill.Name)} {skill.Cost}";
|
||||
}
|
||||
|
||||
private void OnSkillUnlocked(SkillData skill)
|
||||
{
|
||||
if (_skillButtons.Count == 0) CreateSkillButton(skill);
|
||||
|
||||
foreach (var btn in _skillButtons)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateSkillButton(Variant skill)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
private void CreateUpgradeButton(SkillData skill)
|
||||
{
|
||||
var button = MarketplaceButtonScene.Instantiate<MarketplaceButton>();
|
||||
button.Text = GetButtonText(skill);
|
||||
button.Data = skill;
|
||||
button.Icon = skill.Icon;
|
||||
button.Pressed += () => OnUpgradeButtonPressed(skill);
|
||||
|
||||
_skillButtons.Add(button);
|
||||
UnlockedGrid.AddChild(button);
|
||||
UnlockedGrid.QueueSort();
|
||||
}
|
||||
|
||||
private void OnUpgradeButtonPressed(SkillData skill) {}
|
||||
|
||||
private void RemoveButton(SkillData skill)
|
||||
{
|
||||
foreach (var node in ToUnlockGrid.GetChildren())
|
||||
{
|
||||
var child = (Button)node;
|
||||
if (child.Text != GetButtonText(skill)) continue;
|
||||
|
||||
child.QueueFree();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillButtonPressed(SkillData skill)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
1
scripts/UI/Marketplace.cs.uid
Normal file
1
scripts/UI/Marketplace.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bnc16gndpl87i
|
||||
62
scripts/UI/MarketplaceButton.cs
Normal file
62
scripts/UI/MarketplaceButton.cs
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||||
using Godot;
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||||
using Mr.BrickAdventures.Autoloads;
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||||
using Mr.BrickAdventures.scripts.components;
|
||||
using Mr.BrickAdventures.scripts.Resources;
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||||
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||||
namespace Mr.BrickAdventures.scripts.UI;
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||||
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||||
public partial class MarketplaceButton : Button
|
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{
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||||
[Export] public SkillData Data { get; set; }
|
||||
[Export] public Texture2D UnlockedSkillIcon { get; set; }
|
||||
[Export] public Texture2D LockedSkillIcon { get; set; }
|
||||
[Export] public Container SkillLevelContainer { get; set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
private SkillUnlockedComponent _skillUnlockedComponent;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
|
||||
Setup();
|
||||
var player = _gameManager.Player;
|
||||
|
||||
var skillUnlockerComponent = player?.GetNodeOrNull<SkillUnlockedComponent>("SkillUnlockerComponent");
|
||||
if (skillUnlockerComponent == null) return;
|
||||
|
||||
skillUnlockerComponent.SkillUnlocked += OnSkillUnlock;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
_skillUnlockedComponent.SkillUnlocked -= OnSkillUnlock;
|
||||
}
|
||||
|
||||
private void Setup()
|
||||
{
|
||||
if (Data == null) return;
|
||||
|
||||
for (var i = 0; i < Data.MaxLevel; i++)
|
||||
{
|
||||
var icon = new TextureRect()
|
||||
{
|
||||
Texture = i < Data.Level ? UnlockedSkillIcon : LockedSkillIcon,
|
||||
};
|
||||
SkillLevelContainer.AddChild(icon);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSkillUnlock(SkillData skill)
|
||||
{
|
||||
if (skill.Name != Data.Name) return;
|
||||
|
||||
for (var i = 0; i < Data.MaxLevel; i++)
|
||||
{
|
||||
var icon = SkillLevelContainer.GetChildOrNull<TextureRect>(i);
|
||||
if (icon == null) continue;
|
||||
icon.Texture = i < Data.Level ? UnlockedSkillIcon : LockedSkillIcon;
|
||||
Disabled = i >= Data.Level;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
scripts/UI/MarketplaceButton.cs.uid
Normal file
1
scripts/UI/MarketplaceButton.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://vokgv56bjpf1
|
||||
Reference in New Issue
Block a user