refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.
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@@ -13,9 +13,9 @@ public partial class ConsoleManager : Node
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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_skillManager = SkillManager.Instance;
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}
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private void AddCoinsCommand(int amount)
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