refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.
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@@ -14,7 +14,7 @@ public partial class SkillCollectHandler : Node
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public override void _Ready()
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{
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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_skillManager = SkillManager.Instance;
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EventBus.Instance.SkillCollected += OnSkillCollected;
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}
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@@ -34,7 +34,6 @@ public partial class SkillCollectHandler : Node
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GameStateStore.Instance?.UnlockSkillInSession(skill);
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// Immediately activate the skill for the player
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skill.IsActive = true;
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skill.Level = 1;
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_skillManager?.AddSkill(skill);
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