refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.
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@@ -20,7 +20,7 @@ public partial class DeathScreen : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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// Subscribe to lives changed event for reactive updates
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EventBus.Instance.LivesChanged += OnLivesChanged;
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@@ -15,7 +15,7 @@ public partial class GameOverScreen : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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RestartButton.Pressed += OnRestartClicked;
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MainMenuButton.Pressed += OnMainMenuClicked;
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}
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@@ -16,7 +16,7 @@ public partial class Hud : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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}
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public override void _Process(double delta)
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@@ -22,8 +22,8 @@ public partial class MainMenu : Control
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public override void _Ready()
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{
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_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_saveSystem = SaveSystem.Instance;
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_gameManager = GameManager.Instance;
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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NewGameButton.Pressed += OnNewGamePressed;
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@@ -26,9 +26,8 @@ public partial class Marketplace : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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_skillManager.SkillRemoved += OnSkillRemoved;
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_gameManager = GameManager.Instance;
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_skillManager = SkillManager.Instance;
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Skills = _skillManager.AvailableSkills;
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@@ -42,11 +41,16 @@ public partial class Marketplace : Control
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foreach (var skill in unlockedSkills) CreateSkillButton(skill);
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SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
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EventBus.Instance.SkillCollected += OnGlobalSkillCollected;
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}
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public override void _ExitTree()
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{
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SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
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if (EventBus.Instance != null)
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{
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EventBus.Instance.SkillCollected -= OnGlobalSkillCollected;
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}
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}
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public override void _Input(InputEvent @event)
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@@ -81,7 +85,7 @@ public partial class Marketplace : Control
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foreach (var btn in _skillButtons)
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{
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if (btn.Data.IsActive) btn.Activate();
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if (_skillManager.IsSkillActive(btn.Data)) btn.Activate();
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else btn.Deactivate();
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}
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}
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@@ -118,7 +122,7 @@ public partial class Marketplace : Control
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if (skill.Level < skill.MaxLevel)
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{
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SkillUnlockerComponent.TryUpgradeSkill(skill);
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if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
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if (!SkillUnlockerComponent.SkillManager.IsSkillActive(skill)) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
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}
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else
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{
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@@ -137,28 +141,15 @@ public partial class Marketplace : Control
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foreach (var btn in _skillButtons)
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{
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if (btn.Data.IsActive)
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if (SkillUnlockerComponent.SkillManager.IsSkillActive(btn.Data))
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btn.Activate();
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else
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btn.Deactivate();
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}
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}
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private void OnSkillRemoved(SkillData skill)
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private void OnGlobalSkillCollected(SkillData skill, Vector2 position)
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{
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SkillButton buttonToRemove = null;
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foreach (var button in _skillButtons)
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{
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if (button.Data == skill)
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{
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buttonToRemove = button;
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break;
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}
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}
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if (buttonToRemove != null)
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{
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_skillButtons.Remove(buttonToRemove);
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buttonToRemove.QueueFree();
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}
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OnSkillUnlocked(skill);
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}
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}
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@@ -19,7 +19,7 @@ public partial class MarketplaceButton : Button
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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var player = _gameManager.Player;
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if (player == null) return;
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@@ -29,7 +29,7 @@ public partial class MarketplaceButton : Button
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_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
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}
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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_skillManager = SkillManager.Instance;
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_skillManager.SkillRemoved += OnSkillStateChanged;
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UpdateButtonState();
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@@ -19,7 +19,7 @@ public partial class PauseMenu : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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ResumeButton.Pressed += OnResumePressed;
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