refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.

This commit is contained in:
2026-01-31 17:35:27 +01:00
parent 425fa5b940
commit 288f0b1916
27 changed files with 212 additions and 179 deletions

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@@ -20,7 +20,7 @@ public partial class DeathScreen : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
// Subscribe to lives changed event for reactive updates
EventBus.Instance.LivesChanged += OnLivesChanged;