refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.

This commit is contained in:
2026-01-31 17:35:27 +01:00
parent 425fa5b940
commit 288f0b1916
27 changed files with 212 additions and 179 deletions

View File

@@ -22,8 +22,8 @@ public partial class MainMenu : Control
public override void _Ready()
{
_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_saveSystem = SaveSystem.Instance;
_gameManager = GameManager.Instance;
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
NewGameButton.Pressed += OnNewGamePressed;