refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.

This commit is contained in:
2026-01-31 17:35:27 +01:00
parent 425fa5b940
commit 288f0b1916
27 changed files with 212 additions and 179 deletions

View File

@@ -22,7 +22,7 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_gameManager = GameManager.Instance;
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
BodyEntered += OnExitAreaBodyEntered;