refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.
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@@ -22,7 +22,7 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_gameManager = GameManager.Instance;
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_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
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BodyEntered += OnExitAreaBodyEntered;
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