refactor: Consolidate skill component logic into SkillComponentBase and update manager access to singletons.
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29
scripts/components/SkillComponentBase.cs
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29
scripts/components/SkillComponentBase.cs
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using Godot;
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using Mr.BrickAdventures.scripts.interfaces;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.components;
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/// <summary>
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/// Base class for all skill components to reduce boilerplate.
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/// </summary>
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public abstract partial class SkillComponentBase : Node, ISkill
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{
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protected PlayerController Player { get; private set; }
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protected SkillData Data { get; private set; }
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public virtual void Initialize(Node owner, SkillData data)
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{
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Player = owner as PlayerController;
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Data = data;
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if (Player == null)
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{
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GD.PrintErr($"{GetType().Name} must be a child of a PlayerController.");
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}
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}
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public abstract void Activate();
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public abstract void Deactivate();
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public virtual void ApplyUpgrade(SkillUpgrade upgrade) { }
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}
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