Add CollectableType.None and update project settings for Godot 4.6

This commit is contained in:
2026-02-01 13:11:14 +01:00
parent bfe951939d
commit 2bf903728b
17 changed files with 211 additions and 85 deletions

View File

@@ -8,6 +8,10 @@
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Mr. Brick Adventures"
@@ -19,11 +23,11 @@ config/version="in-dev"
run/main_scene="uid://cl00e2ocomk3m"
config/use_custom_user_dir=true
config/custom_user_dir_name="MrBrickAdventures"
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
run/max_fps=180
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/stretch_mode=0
boot_splash/use_filter=false
config/icon="uid://jix7wdn0isr3"
@@ -35,7 +39,7 @@ UIManager="*res://Autoloads/UIManager.cs"
ConfigFileHandler="*res://Autoloads/ConfigFileHandler.cs"
SaveSystem="*res://Autoloads/SaveSystem.cs"
ConsoleManager="*res://Autoloads/ConsoleManager.cs"
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
LimboConsole="*uid://dyxornv8vwibg"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn"