Add CollectableType.None and update project settings for Godot 4.6

This commit is contained in:
2026-02-01 13:11:14 +01:00
parent bfe951939d
commit 2bf903728b
17 changed files with 211 additions and 85 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://dghnl301o1aiy"]
[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://dghnl301o1aiy"]
[ext_resource type="PackedScene" uid="uid://cdeh7wfc62fr4" path="res://objects/player_skills/brick_armor_skill_component.tscn" id="1_aqcna"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_unqwr"]