Add CollectableType.None and update project settings for Godot 4.6
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
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[gd_resource type="Resource" script_class="SkillData" format=3 uid="uid://d12defdtmlk0u"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
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[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]
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