Add CollectableType.None and update project settings for Godot 4.6
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@@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://ccffmjebvuoaj"]
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[gd_resource type="TileSet" format=3 uid="uid://ccffmjebvuoaj"]
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[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_6pkiv"]
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