Add CollectableType.None and update project settings for Godot 4.6
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@@ -18,6 +18,11 @@ public partial class RequirementComponent : Node
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public override void _Ready()
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{
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if (RequirementType == CollectableType.None)
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{
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EmitSignalRequirementMet(RequirementType);
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}
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var collectables = GetTree().GetNodesInGroup(CollectableGroupName);
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foreach (var collectable in collectables)
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{
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