Add CollectableType.None and update project settings for Godot 4.6

This commit is contained in:
2026-02-01 13:11:14 +01:00
parent bfe951939d
commit 2bf903728b
17 changed files with 211 additions and 85 deletions

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@@ -18,6 +18,11 @@ public partial class RequirementComponent : Node
public override void _Ready()
{
if (RequirementType == CollectableType.None)
{
EmitSignalRequirementMet(RequirementType);
}
var collectables = GetTree().GetNodesInGroup(CollectableGroupName);
foreach (var collectable in collectables)
{