Add CollectableType.None and update project settings for Godot 4.6

This commit is contained in:
2026-02-01 13:11:14 +01:00
parent bfe951939d
commit 2bf903728b
17 changed files with 211 additions and 85 deletions

View File

@@ -13,6 +13,11 @@ public partial class UnlockOnRequirementComponent : Node
public override void _Ready()
{
RequirementComponent.RequirementMet += OnRequirementMet;
if (RequirementComponent.RequirementType == CollectableType.None)
{
OnRequirementMet(RequirementComponent.RequirementType);
}
}
private void OnRequirementMet(CollectableType requirementType)