Add game scene and level catalog interfaces, and implement scene management in AppRoot

This commit is contained in:
2025-08-15 03:04:21 +02:00
parent 406036504a
commit 2cc54f7b37
14 changed files with 194 additions and 21 deletions

View File

@@ -1,6 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Mr.BrickAdventures.app;
using Mr.BrickAdventures.game.repositories;
using Mr.BrickAdventures.game.services;
@@ -20,10 +21,11 @@ public partial class MainMenu : Control
[Export] public Label VersionLabel { get; set; } = null!;
[Export] public Control SettingsControl { get; set; } = null!;
[Export] public Control CreditsControl { get; set; } = null!;
[Export] public PackedScene FirstLevelScene { get; set; } = null!;
[Dependency] public SaveService Save => this.DependOn<SaveService>();
[Dependency] public LevelRepository Levels => this.DependOn<LevelRepository>();
[Dependency] public IGameScenes Scenes => this.DependOn<IGameScenes>();
[Dependency] public ILevelCatalog Catalog => this.DependOn<ILevelCatalog>();
public void OnReady() {
VersionLabel.Text = $"v. {ProjectSettings.GetSetting("application/config/version")}";
@@ -44,15 +46,13 @@ public partial class MainMenu : Control
private void OnNewGamePressed() {
Save.NewGame();
Levels.SetCurrent(0);
GetTree().ChangeSceneToPacked(FirstLevelScene);
var first = Catalog.First;
Scenes.Load(first);
}
private void OnContinuePressed() {
if (!Save.TryLoad()) {
// Fallback: start new game
OnNewGamePressed();
return;
}
GetTree().ChangeSceneToPacked(FirstLevelScene);
if (!Save.TryLoad()) { OnNewGamePressed(); return; }
var scene = Catalog.Get(Levels.Current) ?? Catalog.First;
Scenes.Load(scene);
}
}