Add game scene and level catalog interfaces, and implement scene management in AppRoot
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@@ -1,6 +1,33 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using Mr.BrickAdventures.app;
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using Mr.BrickAdventures.game.services;
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namespace Mr.BrickAdventures.features.ui.menus;
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public class PauseMenu
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[Meta(typeof(IAutoNode))]
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public partial class PauseMenu : Control
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{
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public override void _Notification(int what) => this.Notify(what);
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[Export] public Button ResumeButton { get; set; } = null!;
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[Export] public Button RestartButton { get; set; } = null!;
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[Export] public Button MainMenuButton { get; set; } = null!;
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[Dependency] public IGameScenes Scenes => this.DependOn<IGameScenes>();
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[Dependency] public ILevelCatalog Catalog => this.DependOn<ILevelCatalog>();
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[Dependency] public LevelService Levels => this.DependOn<LevelService>();
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public void OnReady() {
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Visible = false;
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ResumeButton.Pressed += () => { GetTree().Paused = false; Hide(); };
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RestartButton.Pressed += () => { GetTree().Paused = false; Scenes.Restart(); };
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MainMenuButton.Pressed += () => { GetTree().Paused = false; Scenes.ReturnToMain(Catalog.MainMenu); };
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}
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public void Toggle() {
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if (Visible) { GetTree().Paused = false; Hide(); }
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else { Show(); GetTree().Paused = true; }
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}
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}
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