Add game scene and level catalog interfaces, and implement scene management in AppRoot
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://i6mnjbjcoqe5"]
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[ext_resource type="Script" uid="uid://cakgxndurgfa3" path="res://scripts/UI/PauseMenu.cs" id="1_aktha"]
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[ext_resource type="Script" uid="uid://bwgs02wcfnm8u" path="res://features/ui/menus/PauseMenu.cs" id="1_ljtns"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_g4ivv"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Pause menu" type="Control" node_paths=PackedStringArray("ResumeButton", "MainMenuButton", "QuitButton", "SettingsButton")]
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[node name="Pause menu" type="Control" node_paths=PackedStringArray("ResumeButton", "RestartButton", "MainMenuButton")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -14,11 +14,10 @@ grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 6
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size_flags_vertical = 6
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script = ExtResource("1_aktha")
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script = ExtResource("1_ljtns")
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ResumeButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Resume Button")
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RestartButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
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MainMenuButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Exit to menu Button")
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QuitButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Quit game Button")
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SettingsButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Settings Button")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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