Add game scene and level catalog interfaces, and implement scene management in AppRoot
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@@ -1,22 +1,27 @@
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[gd_scene load_steps=8 format=3 uid="uid://cl00e2ocomk3m"]
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[gd_scene load_steps=12 format=3 uid="uid://cl00e2ocomk3m"]
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[ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://features/ui/menus/main_menu.tscn" id="1_ekxnf"]
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[ext_resource type="Script" uid="uid://dg2l7cw6da4vb" path="res://common/AppRoot.cs" id="1_rtw2f"]
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[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"]
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[ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"]
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[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_lgwnu"]
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[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="3_oa1go"]
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[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"]
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[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_flqon"]
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[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_rcqid"]
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[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"]
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[ext_resource type="PackedScene" uid="uid://dagpmlgvr262d" path="res://scenes/level_forest_5.tscn" id="6_1ajci"]
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[node name="AppRoot" type="Node2D"]
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script = ExtResource("1_rtw2f")
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_levels = Array[PackedScene]([ExtResource("3_oa1go"), ExtResource("3_lgwnu"), ExtResource("4_flqon"), ExtResource("5_rcqid"), ExtResource("6_1ajci")])
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_mainMenu = null
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[node name="Main menu" type="CanvasLayer" parent="."]
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[node name="MainMenu" parent="Main menu" node_paths=PackedStringArray("SettingsControl", "CreditsControl") instance=ExtResource("1_ekxnf")]
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SettingsControl = NodePath("../Settings menu")
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CreditsControl = NodePath("../Credits")
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FirstLevelScene = ExtResource("3_oa1go")
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[node name="Settings menu" parent="Main menu" node_paths=PackedStringArray("input_settings", "audio_settings") instance=ExtResource("2_bqqt6")]
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visible = false
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