death fix

This commit is contained in:
2026-01-31 16:35:31 +01:00
parent 3f02f1d4ac
commit 2fc988da27

View File

@@ -2,6 +2,7 @@ using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.UI;
@@ -20,18 +21,35 @@ public partial class DeathScreen : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
SetLabels();
// Subscribe to lives changed event for reactive updates
EventBus.Instance.LivesChanged += OnLivesChanged;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.LivesChanged -= OnLivesChanged;
}
}
private void OnLivesChanged(int lives)
{
// Update the label when lives change
LivesLeftLabel.Text = $" x {lives}";
}
private void SetLabels()
{
if (_gameManager == null) return;
if (CurrentLevel != null)
{
CurrentLevelLabel.Text = CurrentLevel.LevelName;
}
LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
// Read current lives from store
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
LivesLeftLabel.Text = $" x {lives}";
}
private void SetupTimer()
@@ -66,7 +84,8 @@ public partial class DeathScreen : Control
private void OnTimeout()
{
if (_gameManager == null || _gameManager.GetLives() == 0) return;
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
if (lives == 0) return;
GetTree().ReloadCurrentScene();
}