Refactor HUD and Marketplace scene structure; update node paths and styling
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@@ -574,15 +574,15 @@ position = Vector2(873, -577)
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[node name="HUD" parent="CanvasLayer" instance=ExtResource("1_gbpkv")]
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[node name="Marketplace" parent="CanvasLayer" node_paths=PackedStringArray("root", "skill_unlocker", "components_to_disable") instance=ExtResource("20_ss8k0")]
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[node name="Marketplace" parent="CanvasLayer" node_paths=PackedStringArray("skill_unlocker", "components_to_disable") instance=ExtResource("20_ss8k0")]
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visible = false
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custom_minimum_size = Vector2(480, 240)
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offset_top = 16.0
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root = NodePath(".")
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offset_top = 32.0
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skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
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components_to_disable = [NodePath("../../Brick Player")]
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[node name="Pause menu" parent="CanvasLayer" instance=ExtResource("25_j7bvy")]
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visible = false
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[node name="Killzone" parent="." instance=ExtResource("20_8a4vc")]
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position = Vector2(0, 990)
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