Refactor HUD and Marketplace scene structure; update node paths and styling

This commit is contained in:
2025-05-03 15:21:50 +02:00
parent 9dabff474d
commit 31078af974
4 changed files with 46 additions and 51 deletions

View File

@@ -574,15 +574,15 @@ position = Vector2(873, -577)
[node name="HUD" parent="CanvasLayer" instance=ExtResource("1_gbpkv")]
[node name="Marketplace" parent="CanvasLayer" node_paths=PackedStringArray("root", "skill_unlocker", "components_to_disable") instance=ExtResource("20_ss8k0")]
[node name="Marketplace" parent="CanvasLayer" node_paths=PackedStringArray("skill_unlocker", "components_to_disable") instance=ExtResource("20_ss8k0")]
visible = false
custom_minimum_size = Vector2(480, 240)
offset_top = 16.0
root = NodePath(".")
offset_top = 32.0
skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
components_to_disable = [NodePath("../../Brick Player")]
[node name="Pause menu" parent="CanvasLayer" instance=ExtResource("25_j7bvy")]
visible = false
[node name="Killzone" parent="." instance=ExtResource("20_8a4vc")]
position = Vector2(0, 990)