feat(progression): Coins, LevelTime, SkillLevel core invariants (slice 1)

three bug-encoding invariants, one red/green cycle each:
- Coins.TrySubtract fails instead of clamping
- LevelTime rejects zero (continued-run zero best-times)
- SkillLevel has no zero (unowned is absence, not Level=1)

plan: drop signed NetCoins; add Attempt outcome as idempotency guard
This commit is contained in:
2026-07-28 18:22:46 +02:00
parent c3bbf3282a
commit 313a5315b1
7 changed files with 142 additions and 7 deletions

16
progression/LevelTime.cs Normal file
View File

@@ -0,0 +1,16 @@
namespace Mr.BrickAdventures.Progression;
/// <summary>
/// A completion time for one Level. Strictly positive — a zero time means the clock was never
/// running, which is a defect rather than a fast run.
/// </summary>
public readonly struct LevelTime
{
public double Seconds { get; }
private LevelTime(double seconds) => Seconds = seconds;
public static LevelTime Of(double seconds) => seconds <= 0
? throw new ArgumentOutOfRangeException(nameof(seconds), seconds, "A completion time must be positive.")
: new LevelTime(seconds);
}