feat(progression): Coins, LevelTime, SkillLevel core invariants (slice 1)
three bug-encoding invariants, one red/green cycle each: - Coins.TrySubtract fails instead of clamping - LevelTime rejects zero (continued-run zero best-times) - SkillLevel has no zero (unowned is absence, not Level=1) plan: drop signed NetCoins; add Attempt outcome as idempotency guard
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progression.tests/LevelTimeTests.cs
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13
progression.tests/LevelTimeTests.cs
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namespace Mr.BrickAdventures.Progression.Tests;
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public class LevelTimeTests
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{
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[Fact]
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public void Zero_is_not_a_completion_time()
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{
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// GetCurrentLevelTime() returns 0 whenever the speedrun timer was never started, which
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// today is every continued run — so zero-second "best times" get written to the ghost
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// files. Rejecting zero makes that unrepresentable rather than merely unlikely.
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Assert.Throws<ArgumentOutOfRangeException>(() => LevelTime.Of(0));
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}
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}
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