feat(progression): Coins, LevelTime, SkillLevel core invariants (slice 1)
three bug-encoding invariants, one red/green cycle each: - Coins.TrySubtract fails instead of clamping - LevelTime rejects zero (continued-run zero best-times) - SkillLevel has no zero (unowned is absence, not Level=1) plan: drop signed NetCoins; add Attempt outcome as idempotency guard
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progression.tests/SkillLevelTests.cs
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13
progression.tests/SkillLevelTests.cs
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namespace Mr.BrickAdventures.Progression.Tests;
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public class SkillLevelTests
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{
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[Fact]
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public void There_is_no_level_zero_because_unowned_is_absence()
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{
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// SkillData.Level defaults to 1 today, so "not owned" and "owned at level 1" are the same
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// value and nothing can tell them apart. A Playthrough records only the skills it owns, so
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// absence from that record is the only way to say "unowned" — level zero must not exist.
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Assert.Throws<ArgumentOutOfRangeException>(() => SkillLevel.Of(0));
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}
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}
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