Implement platform and ship movement types; refactor player movement logic and add switching mechanism

This commit is contained in:
2025-05-25 04:30:39 +02:00
parent 60779f5b51
commit 33cab8574c
12 changed files with 215 additions and 99 deletions

View File

@@ -42,15 +42,15 @@ func on_timer_timeout() -> void:
func throw_brick(power_multiplier: float = 1.0) -> void:
var instance: Node2D = brick_scene.instantiate()
var init := instance.get_node_or_null("ProjectileInitComponent") as ProjectileInitComponent
if init:
if init and player_controller.current_movement is PlatformMovement:
init.initialize({
"position": player_controller.global_position,
"rotation": player_controller.rotation,
"direction": player_controller.last_direction,
"direction": player_controller.current_movement.last_direction,
"power_multiplier": power_multiplier
})
get_tree().current_scene.add_child(instance)
can_throw = false
timer.start()
timer.start()