Update collectable resources and improve FloatingTextManager integration
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://d08dfqmirnd66"]
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[gd_scene format=3 uid="uid://d08dfqmirnd66"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
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[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_lthbn"]
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@@ -9,32 +9,32 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
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radius = 9.0
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[node name="Big Treasure" type="Area2D" groups=["coins"]]
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[node name="Big Treasure" type="Area2D" unique_id=1021217632 groups=["coins"]]
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collision_layer = 2
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=458290011]
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shape = SubResource("CircleShape2D_3ask2")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=564060301]
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texture = ExtResource("1_1co1x")
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hframes = 12
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vframes = 12
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frame = 64
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[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
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[node name="CollectableComponent" type="Node" parent="." unique_id=2009195182 node_paths=PackedStringArray("Area2D", "CollisionShape", "Sfx")]
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script = ExtResource("2_lthbn")
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Area2D = NodePath("..")
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CollisionShape = NodePath("../CollisionShape2D")
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Data = ExtResource("3_k64cr")
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Sfx = NodePath("../sfx")
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[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
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[node name="FadeAwayComponent" type="Node" parent="." unique_id=1809580000 node_paths=PackedStringArray("Sprite", "Area")]
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script = ExtResource("4_qwwsj")
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Sprite = NodePath("../Sprite2D")
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FadeDuration = 0.4
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Area = NodePath("..")
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[node name="sfx" type="AudioStreamPlayer2D" parent="."]
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[node name="sfx" type="AudioStreamPlayer2D" parent="." unique_id=466669009]
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stream = ExtResource("5_fxf8v")
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bus = &"sfx"
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