Update collectable resources and improve FloatingTextManager integration
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
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[gd_scene format=3 uid="uid://12jnkdygpxwc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
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[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
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@@ -8,14 +8,14 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
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size = Vector2(28, 32)
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[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
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[node name="ExitLevel" type="Area2D" unique_id=1951927125 node_paths=PackedStringArray("DoorSprite")]
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collision_layer = 0
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collision_mask = 4
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script = ExtResource("4_06sog")
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DoorSprite = NodePath("Sprite2D")
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OpenedDoorFrame = 88
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1296410089]
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position = Vector2(0, -8)
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scale = Vector2(2, 2)
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texture = ExtResource("1_agxwm")
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@@ -23,15 +23,15 @@ hframes = 12
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vframes = 12
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frame = 54
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=220927363]
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position = Vector2(0, -8)
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shape = SubResource("RectangleShape2D_yfu6m")
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[node name="RequirementComponent" type="Node" parent="."]
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[node name="RequirementComponent" type="Node" parent="." unique_id=1338124097]
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script = ExtResource("2_ed7mh")
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RequirementType = 1
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RequirementType = 2
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[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
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[node name="UnlockOnRequirementComponent" type="Node" parent="." unique_id=1279359200 node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
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script = ExtResource("3_ed7mh")
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RequirementComponent = NodePath("../RequirementComponent")
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UnlockTarget = NodePath("..")
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