Update collectable resources and improve FloatingTextManager integration
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@@ -3,6 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_37wjj"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_edawf"]
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[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_4xc2i"]
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[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="3_ph1yb"]
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[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_quuvq"]
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[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_xakqe"]
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[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_8kvwk"]
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@@ -16,6 +17,12 @@
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[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="14_tiikr"]
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[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="15_x1nqv"]
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[sub_resource type="Resource" id="Resource_asu0i"]
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script = ExtResource("3_ph1yb")
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LevelName = "Tutorial 1"
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ScenePath = "res://scenes/level_tutorial_1.tscn"
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metadata/_custom_type_script = "uid://c2h0pqhxiqswe"
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[sub_resource type="Resource" id="Resource_0nwt7"]
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script = ExtResource("7_3r0gs")
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duration = 0.25
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@@ -34,7 +41,7 @@ point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
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curve = SubResource("Curve_82d6e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_c4p0h"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8xasx"]
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resource_local_to_scene = true
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lifetime_randomness = 1.0
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particle_flag_disable_z = true
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@@ -60,6 +67,9 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1"]
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CurrentLevel = SubResource("Resource_asu0i")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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ComponentsToDisable = [NodePath("../../Brick Player")]
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@@ -138,7 +148,7 @@ RequirementAmount = 0
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position = Vector2(-93, 13)
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[node name="HitParticles" parent="Brick Player" index="23"]
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process_material = SubResource("ParticleProcessMaterial_c4p0h")
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process_material = SubResource("ParticleProcessMaterial_8xasx")
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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