Update collectable resources and improve FloatingTextManager integration
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@@ -33,7 +33,7 @@ point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
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curve = SubResource("Curve_82d6e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1jcnd"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_84xgs"]
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resource_local_to_scene = true
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lifetime_randomness = 1.0
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particle_flag_disable_z = true
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@@ -50,7 +50,7 @@ scale_curve = SubResource("CurveTexture_7b7mt")
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color = Color(0.764706, 0.443137, 0, 1)
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color_ramp = SubResource("GradientTexture1D_f1fvy")
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[sub_resource type="Resource" id="Resource_8o7w0"]
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[sub_resource type="Resource" id="Resource_1jcnd"]
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resource_local_to_scene = true
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script = ExtResource("4_84xgs")
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LevelName = "LEVEL_1_NAME"
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@@ -68,7 +68,7 @@ transition = 3
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z_index = 10
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[node name="HitParticles" parent="Brick Player" index="23"]
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process_material = SubResource("ParticleProcessMaterial_1jcnd")
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process_material = SubResource("ParticleProcessMaterial_84xgs")
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[node name="WorldEnvironment" parent="." unique_id=1232714328 instance=ExtResource("2_1vw1j")]
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@@ -78,7 +78,7 @@ process_material = SubResource("ParticleProcessMaterial_1jcnd")
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("NodesToDisable")]
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CurrentLevel = SubResource("Resource_8o7w0")
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CurrentLevel = SubResource("Resource_1jcnd")
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NodesToDisable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
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@@ -154,6 +154,11 @@ position = Vector2(1485, 25)
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position = Vector2(712, -343)
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Text = "LEVEL_1_TOOLTIP_1"
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[node name="Tooltip4" parent="." unique_id=2082155588 instance=ExtResource("18_4bhfj")]
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position = Vector2(59, 24)
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Text = "LEVEL_1_TOOLTIP_4"
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metadata/_edit_group_ = true
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[node name="Tooltip2" parent="." unique_id=1863913906 instance=ExtResource("18_4bhfj")]
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position = Vector2(552, 25)
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Text = "LEVEL_1_TOOLTIP_2"
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