Add new level, collapsable component, knockback component

This commit is contained in:
2024-12-31 02:51:07 +01:00
parent 529dc0f5dc
commit 366c269817
17 changed files with 647 additions and 31 deletions

View File

@@ -1,10 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://ct8fim6mduyl3"]
[gd_scene load_steps=5 format=3 uid="uid://ct8fim6mduyl3"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rka1x"]
[ext_resource type="Script" path="res://scripts/components/collapsable.gd" id="2_3vvum"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
size = Vector2(16, 4)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"]
size = Vector2(16, 2)
[node name="Collapsing Bridge" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -17,3 +21,30 @@ texture = ExtResource("1_rka1x")
hframes = 12
vframes = 12
frame = 56
[node name="Collapsable detector" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_sfbe2")
[node name="ToCollapseTimer" type="Timer" parent="."]
wait_time = 0.5
[node name="ResetTimer" type="Timer" parent="."]
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("to_collapse_timer", "reset_timer", "sprite2d", "collision_shape")]
script = ExtResource("2_3vvum")
to_collapse_timer = NodePath("../ToCollapseTimer")
reset_timer = NodePath("../ResetTimer")
sprite2d = NodePath("../Sprite2D")
collision_shape = NodePath("../CollisionShape2D")
collapse_time = 2.0
reset_time = 3.0
anim_time = 0.5
[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"]
[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"]
[connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"]
[connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]