Add new level, collapsable component, knockback component
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23
objects/damage_test.tscn
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23
objects/damage_test.tscn
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@@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=3 uid="uid://dmvipsoauefs3"]
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[ext_resource type="Script" path="res://scripts/components/damage.gd" id="1_qhm3r"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_yevdj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pn1xh"]
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size = Vector2(8, 16)
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[node name="Damage" type="Area2D"]
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_pn1xh")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_yevdj")
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hframes = 12
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vframes = 12
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frame = 59
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("1_qhm3r")
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area2d = NodePath("..")
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