Add new level, collapsable component, knockback component
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19
objects/level/village/small_foreground_layer.tscn
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19
objects/level/village/small_foreground_layer.tscn
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[gd_scene load_steps=4 format=4 uid="uid://brbhd2m4vj6gn"]
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[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="1_nofui"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_eoyis"]
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texture = ExtResource("1_nofui")
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texture_region_size = Vector2i(8, 8)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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[sub_resource type="TileSet" id="TileSet_fpn3g"]
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tile_size = Vector2i(8, 8)
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sources/1 = SubResource("TileSetAtlasSource_eoyis")
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[node name="Small Foreground layer" type="TileMapLayer"]
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tile_map_data = PackedByteArray("AAD7//3/AQABAAAAAAD8//3/AQAAAAAAAAD+//3/AQABAAAAAAD///3/AQAAAAAAAAABAP3/AQADAAAAAAAFAP3/AQAAAAAAAAAEAP3/AQAAAAAAAAACAP3/AQABAAAAAAAJAPX/AQACAAAAAAANAPf/AQAAAAAAAAARAPn/AQAAAAAAAAAaAAEAAQACAAAAAAAdAAEAAQADAAAAAAAeAAEAAQABAAAAAAAfAAEAAQADAAAAAAAgAAEAAQADAAAAAAAiAAEAAQADAAAAAAAjAAEAAQABAAAAAAAkAAEAAQADAAAAAAAcAPP/AQACAAAAAAAgAPP/AQACAAAAAAAhAPP/AQACAAAAAAAiAPP/AQABAAAAAAAkAPP/AQADAAAAAAAlAPP/AQAAAAAAAAAmAPP/AQACAAAAAAAoAPP/AQABAAAAAAApAPP/AQAAAAAAAAAtAPP/AQACAAAAAAAvAPP/AQADAAAAAAAwAPP/AQADAAAAAAAxAPP/AQAAAAAAAAAzAPP/AQACAAAAAAA0APP/AQACAAAAAAA1APP/AQADAAAAAAA3APP/AQADAAAAAAA4APP/AQADAAAAAAA5APP/AQACAAAAAAA6APP/AQACAAAAAAAmAAcAAQAAAAAAAAAnAAcAAQABAAAAAAAoAAcAAQADAAAAAAApAAcAAQABAAAAAAAqAAcAAQADAAAAAAArAAcAAQACAAAAAAAsAAcAAQABAAAAAAAtAAcAAQABAAAAAAAuAAcAAQABAAAAAAAvAAcAAQACAAAAAAAwAAcAAQACAAAAAAAyAAcAAQAAAAAAAAA1AAcAAQACAAAAAAA3AAcAAQAAAAAAAAAZAAMAAQACAAAAAAAXAAMAAQABAAAAAAAWAAMAAQABAAAAAAAUAAMAAQADAAAAAAA=")
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tile_set = SubResource("TileSet_fpn3g")
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