Add new level, collapsable component, knockback component
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@@ -9,14 +9,14 @@ var root: Node
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signal collected(amount: int)
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func _ready() -> void:
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if area2d:
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area2d.body_entered.connect(_on_area2d_body_entered)
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else:
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print("Collectable node missing Area2D child.")
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if area2d:
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area2d.body_entered.connect(_on_area2d_body_entered)
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else:
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print("Collectable node missing Area2D child.")
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root = get_parent()
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root = get_parent()
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func _on_area2d_body_entered(body: Node2D) -> void:
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if body.has_node("CanPickUpComponent"):
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collected.emit(collectable_data.amount)
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root.queue_free()
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if body.has_node("CanPickUpComponent"):
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collected.emit(collectable_data.amount)
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root.queue_free()
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