Add new level, collapsable component, knockback component
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@@ -1,7 +1,20 @@
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class_name DamageComponent
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extends Node2D
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extends Node
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@export var damage: float = 0.25
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@export var area2d: Area2D
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func _ready() -> void:
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if not area2d:
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printerr("No area2d assigned!")
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return
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area2d.body_entered.connect(on_area2d_body_entered)
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func deal_damage(target: HealthComponent):
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target.decrease_health(damage)
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func on_area2d_body_entered(body: Node2D):
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if body.has_node("HealthComponent"):
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var health_component: HealthComponent = body.get_node("HealthComponent")
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deal_damage(health_component)
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