Add PlayerGraphicsComponent to manage player sprite visibility based on movement abilities
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@@ -193,8 +193,6 @@ process_mode = 4
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="Enemies" type="Node2D" parent="."]
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process_mode = 4
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visible = false
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[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]
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position = Vector2(1122, -33)
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