Add PlayerGraphicsComponent to manage player sprite visibility based on movement abilities

This commit is contained in:
2025-08-31 01:14:00 +02:00
parent 53b5f968fd
commit 36d1cac284
6 changed files with 59 additions and 3 deletions

View File

@@ -193,8 +193,6 @@ process_mode = 4
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Enemies" type="Node2D" parent="."]
process_mode = 4
visible = false
[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]
position = Vector2(1122, -33)