Add spaceship exit component, enemy wave trigger, and update various scene properties
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@@ -126,9 +126,11 @@ area2d = NodePath("../Hitbox")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("root", "bullet_spawn_right", "bullet_spawn_left")]
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script = ExtResource("6_4ajjm")
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bullet_scene = ExtResource("7_4ajjm")
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shoot_interval = 2.0
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root = NodePath("..")
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bullet_spawn_right = NodePath("../laser spawn point right")
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bullet_spawn_left = NodePath("../laser spawn point left")
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shooting_interval_variation = 0.5
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[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("root", "collision_shape_2d", "health_component")]
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script = ExtResource("7_uyhuj")
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